A combined qualitative method for testing an interactive risk communication tool. Academic Article uri icon

Overview

MeSH

  • Computer Graphics
  • Focus Groups
  • Humans
  • Qualitative Research

MeSH Major

  • Communication
  • Risk Assessment
  • Software
  • User-Computer Interface

abstract

  • Descriptions of health risks in words, numbers, and graphics can all cause comprehension problems. Our novel risk communication tool involves a game-like interaction to allow users to experience the probability of a health event. The underlying principles are grounded in cognitive theory, but laboratory demonstrations do not guarantee usefulness in the real world. To help us create software on the basis of the theory, we have developed a qualitative method incorporating elements of focus groups and scenario-based usability testing in a community-based participatory research setting in Harlem, NY. In this procedure, a facilitator mediates discussion between software developers and community participants. Using this method, we have elicited guidance from focus groups and found that the interactive game appears to carry an emotional impact that static graphics do not. Additional testing is expected to help develop a useful risk communication tool and lead to richer understanding of lay models of health risk.

publication date

  • October 11, 2007

has subject area

  • Communication
  • Computer Graphics
  • Focus Groups
  • Humans
  • Qualitative Research
  • Risk Assessment
  • Software
  • User-Computer Interface

Research

keywords

  • Journal Article

Identity

Language

  • eng

PubMed Central ID

  • PMC2655853

PubMed ID

  • 18693789

Additional Document Info

start page

  • 16

end page

  • 20